Reclaiming the Wilds

To Agrim Tower

Summoned by the Lord Mayor Adinis to the city keep, our Salmoneus, Fagrim, Gennal, and Aelar made their way to meet the ruler of Torbera’s Fast. On the way, quite a few nervous citizens and quite a few others who style themselves after the dwarves—growing their beards as long as they could, some stuffing their shoulders and chests to appear larger, a few even had wig beards! The city keep of Torbera’s Fast is an irregularly shape structure whose core is obviously dwarven-made. Over the years, the subsequent rulers of the city have added their own marks, giving the place a conglomerate look. The Lord Mayor himself is a human with strictly kept appearances and a very stiff posture. He addresses the adventurers as he appears to always address others, in a loud voice. He says that the was to Agrim Tower has once more been found. The place has been taken over by the Underchief to the goblins in the area. He wishes that our heroes take them out. After a little sweet talking from Salmoneus, he relates that the tower was once the residence of his family, but that the Last Lord of Agrim Tower, whose name has been stricken from record, lost his honor, and voluntarily transformed himself into an undead monstrosity before dying of his wounds.

Lainvin relates the way to the heroes, but explains that they will likely have to fight their way through the Foxhead Tribe in order to make it to the tower. In order to gain supplies, they are recommended to Ivarhael, who runs a shop by the name of Faster’s Feast. Ivarhael offers each member of the party in turn a leaf from his purse that he is constantly chewing on, but they refuse.

The party travels to the location specified by Lainvin and Lord Adinis, but are ambushed by the Foxhead Tribe. After making quick work of these degenerates, the party decides to rest the night before approaching the goblin underchief. During the night Fagrim is mysteriously attacked by a goblin who immediately runs off.

Once they arrive at Agrim Tower, their ant mounts refuse to go near. The party surprises the goblins who are lounging in on the bottom floor, and quickly slaughters all but the hobgoblin amongst them, thanks to a rather heroic entrance from Clancy, the Dragonborn fighter accompanying them. He burst into the room, released a blast of his lightning breath, and cleaved through two unfortunate minions. The party mopped up in short order.

The next floor of the tower was not so easy for the party. They were immediately set upon by the goblins who had been alerted by Big Grigbad’s dying gong hit. The hexer continually harassed the party by moving his noxious cloud to hinder their attacks while sharpshooters picked at the party. Aelar took a nasty fall back to the first floor, but she still managed to rejoin the fight and even help lead the assault upon the goblin positions. Clancy, magically blinded for some time, decided it was best to hang back than risk falling himself. Salmoneus and Gennal proved their worth by throwing spell after spell at the sharpshooters, softening them up until Clancy and Aelar could mop up. Poor Fagrim had such difficulty jumping up to the platform…

Up next is the Underchief himself. Also, the party has yet to see any signs of the tombs that were supposedly locked up by the squire as he left. Maybe more of this story can be discovered once the tower is cleared…

Riding Into Town on Noble Ant Steeds
Ant Steeds

Salmoneus, Aelar, and Gennal join with Clancy (Dragonborn Fighter) to assist more local farmers with more attacks upon their livestock. Salmoneus, convinced that the attacks were the Chupacabras and Chalupas, attempted to verify this with some farmers that were recently attacked. Fortunately, Gennal’s sharp eyes led them to the proper path to take them to the ant colony. They end up in the same clearing where the party fought the Urk tribe. It was transformed. A giant ant colony filled the area. Upon killing the ant around the entrance, the party collects a number of herbs to create a poison to attempt to feed the Queen. Before they are able to find a way to administer this poison, a couple of ants come forth from the hive and the Queen begins to talk telepathically to the party. With slick words, Salmoneus successfully negotiates a truce with the Queen for Torbera’s Fast. He negotiates so well that they gain ant mounts! On their way back, they come across a band of orcs camping in an abandoned farmhouse. With their new mounts, they make short work of the fools. Their return to town was quite a sight.

Ending the Urk Tribe

Lainvin, a rarely seen eladrin, is known around Torbera’s Fast as a bard of particular skill. His exploits some years ago are still the subject of discussion in taverns around town. His missing left pinky finger gives testiment to the price that he paid to ensure the safety of the local elven tribes from a particularly effective orc warlord that he dispatched. To this day, the tribes bring him word of what is happening nearby and gifts to honor him. As such, Lainvin is the go-to guy for adventurers seeking quests.

Salmoneus, a young Ghent human bard seeking to bring word of the glories of Ghent’s defenders to inspire others to take back the light of civilization from a world sinking into darkness, joined with his friend, Fagrim, a Ghent dwarvish fighter who feels a desire to defend what he holds dear by bringing the fight to the enemy, on a journey to Torbera’s Fast. They meet up with Gennal, an elvish druid from the local tribes who spent decades learning under a Fey Lord in the FeyWild in the ways of nature’s power, and Aelar, an elvish dual-wielding ranger, who desires little more than to be able to end the threat of the orcs to the south, in the Bristling Boar Inn on the north side of Torbera’s Fast.

Lainvin sends them on a quest to slay the Urk tribe goblins that are have been harassing the local farmers and livestock since the death of their holy man who had resided beneath the city (the Rat King). The group manages to track down a goblin band that recently attacked a farmstead. Catching them off-guard, the battle was barely mentionable, except that the goblins were apparently so poor at navigation that they needed a map back to their own camp. The party eagerly followed the map back to the Urk tribe.

The assault began with the Urk sentries being tipped off by Gennal and Salmonius both stepping on twigs…shame. Gennal made up for his failure by immediately bringing down three of the buggers with a strategically placed entangling vines. Aelar followed up by sending one of their heads flying with her shortsword, but was almost ended by the sentries’ crossbow counterattacks. As the battle joined in full, things looked sketchy for a while for Aelar as she was continually healed by Salmoneus only to be picked on by the goblin guards. Fagrim proved his worth by truly dominating the goblin “elite” guards.

When Sancossug, the Urk High Shaman, appeared a few minutes after the battle from the FeyWild, the Fograth attempted to dive through a window and bull rush the fellow. He failed rather comically, finding himself prone in a window. While Gennal found himself having difficulties challenging Sancossug’s superior will, Aelar dealt brutle blow after brutle blow. Fagrim pinned the guy in place whenever it tried to shift away. From there, the battle was just cleanup.

A treasure appeared in the formerly empty tent with Sancossug’s death. Fagrim scored himself a rather nice horned helm, and the rest of the party gained a nice gold reserve. Unnoticed by the party after they had collected the goblin heads as proof of their exploits and departed, a creature came through the Fey portal before it closed…but that’s for another adventure.

Exterminating the Rat King

Thersias and Rjar were joined by Relic, a warforged artifacter, on a quest issued from the owner of a local storehouse. This storehouse seems to have been overrun by rats. Despite a number of attempts by the owner to kill them all, the rats have only gotten bigger and more numberous.

After clearing the storehouse proper, Rjar noticed that the rear of the storehouse seemed to have some entrance concealed at the rear. Upon inspecting, the wall gave way to a cave hidden behind. In this cave were two goblins in the midst of an obscene ritual that seemed to be causing the multitude of rats surrounding them to multiply. After dispatching yet more rats and the goblin Rat Queen, the party followed the Rat King who had fled.

Narrowly avoiding a poorly-built water-pit trap, the party forced their way past goblin defenders to confront the Rat King once more. With little effort they dispatched him. He dissolved into a swarm of rats to join with a glowing green sceptar set on a dais near his “throne”. As the party attempted to negotiate the wards surrounding this sceptar, their failed tampering caused the rod to explode.

Now they go to collect their reward.


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